Seven Days Remaining on Kickstarter

The final week of our crowdfunding is upon us! With 125 backers we have about 80% of our funding goal! Take a look at our game and see if you would like to support us:

>>> <<<


That is right, this is a game with some really funky physics. And yes that is a frog…

The game is a bit of an indie mash-up with similarities to Super Meat Boy, VVVVVV, Braid, fez and other indie titles. Many of the puzzles in the game are created by a “line of gravitational change” – that runs through the middle of each map (as seen above).  This means that often the player has to play upside-down at times, and use this feature of the word to their advantage. The story in the game is a little like Where the Wild Things Are – meets The Wizard of Oz. All together it makes for an interesting, dynamic world – also containing many of my ink drawing 😉

We will be selling this game through the Steam Network once it is completed – we already have the green light!

Posted in Game Art, gamedev, indie games, Kickstarter, video games | Leave a comment

A peak at Merchandise

For those of you who might not know, the video game project I’m working on (The Land of Eyas) has returned to Kickstarter:

This might be one of the only times that you can get some of the game merchandise. For example this game box/disk/manual:

boxonlyThe box is cool because it has work from all our artists represented on it: Trung, Mac Stephen and I.

Or this shirt:
I have some other interesting thoughts to post later this week/month, including my “what I’ve learn in the past year” – for last year. Life has been kinda crazy recently, so I haven’t had much time to share.

Posted in Art, Computer Games, Game Art, gamedev, indie games | Leave a comment

The Land of Eyas is a World Where Art and Gaming Collide

This gallery contains 8 photos.

Originally posted on What's Your Tag?:
We had a chance to check out a pre-Alpha build of The Land of Eyas, courtesy of developer Happy Square Productions. After several hours of slobbering over the fantastic art style, solving gravity-based…

Gallery | Leave a comment

Eyas Blasts off on Steam Greenlight!

steamworkshop_collection_1395777757_collection_brandingThe Land of Eyas is being well received on Steam Greenlight! But every vote counts! Give us the thumbs up!

Untitled-19We are still on Kickstarter as well, every little donation helps!

Posted in Computer Games, Game Art, games, indie games, video games | Tagged , , , , | 1 Comment

Mini Animated Screenshots

I made these little animated screenshots of the video game I’m working on, Enjoy!

These are from The Land of Eyas. An indie video game I’ve been working on. If you so desire you can support the project on Kickstarter! :

I might make more of this kind of thing in the future… kinda fun!

Posted in Computer Games, Game Art, gamedev, indie games, Kickstarter | Tagged , , , , | Leave a comment

Kickstarter Progress for Eyas! (15 Images)

Our Kickstarter campaign for, The Land of Eyas has been making good progress – but it is sill early! You can watch the trailer for the game at the link above, below are a series of screen-shots from the game in its current, in-progress state. More to come eventually, hopefully with your support we can make this game a reality!

brd shot(castle) Sshot2rtwt sShot(colortest) Untitled-2-2 Untitled-3-3 Untitled-13 Untitled-14 Untitled-15 Untitled-15-stp Untitled-16-stp Untitled-17 Untitled-18 Untitled-19 Untitled-20You can learn more about the game at: It isn’t just about the art, this game is a gravity, puzzle adventure!

We’ve also had the privilege of being reviewed by several groups:
Kooky’s Save Point:


Indie Game HQ (one of several games on their funding Friday):
Jusk Ok Gamers (worth the wait episode 4 – the second game they sugjest):
Cover of furfunding 3|11|14

We love this kind of grass roots support, it really is an indie-venture!

Posted in Game Art, gamedev, games, indie games, video games | Tagged , , , , | Leave a comment

The Problem of Architecture (The Loss of Tribe)

Where has community gone? Why are so many lonely? The problem is architecture.

1) People’s houses are too big, so they don’t need to go somewhere else. If you live in a small apartment you might feel a need to get out. But if you live in a “big” house you would rather just stay and have others over. If you live in a house – with a pool, a theater, and a gym – why would you ever leave?

2) A house is not considered a public space – and most come with a “moat” (yard) to keep visitors at bay. It does not easily become a “just drop by” kind of place because people feel like they are intruding. So our houses today do not foster community.

3) More space costs more time to maintain – and working harder at your job to maintain the mortgage. Ultimately, you have less time and energy for social activities. Our lifestyle and consumerist behaviors around property/house ownership do not foster community.


This seems to be less of a problem in apartments and dormitories, college campuses, and inner cities – depending on the design.

Like art, Architecture is a product of people’s values. Contemporary suburbs are a sign of our culture’s values: self-importance, privacy, status, consumerism (seeing what you own as a statement about who you are – your worth, importance and value being dependent on ownership). People who live in small apartments can even be made to feel guilty in our culture.  Having a small apartment seems like an invalid endpoint, just a stepping stone to owning a house in the suburbs.

Think about the way stores are designed. Stores are designed so that you feel less inhibited to enter: big windows, big glass doors, flat faces (the roof does not slope down toward you), you can park up next to it, the sidewalk is next to the building (not 10, 20 or more feet out – if there is a sidewalk at all by your house). Open air markets are even less inhibiting. But our houses are designed for privacy – even to keep others away.

We’ve designed our houses today into places where we feel inhibited to leave – as in, we would rather just stay in. We have “everything”: light, warmth (or escape from heat), food, water, information. Many people can even work from home now. We even have our communities at home in our social networks… Who would want to be bothered with going anywhere?  It can be seen as an inconvenience to leave our home.

But, something seems to be missing.

I think that we forget we were once tribal peoples, living in true and necessary communities. These communities where built from our extended families. Imagine all your  aunts, uncles, cousins, grandparents, sisters, brothers, and everyone’s children, all living together in a group of tents that would move with the seasons. Forget the discomfort of the heat and cold – and all the hard work – and imagine how that community would feel. Someone you trust would be beside you every day, every hour. In your free time you would all sing, dance, tell stories and craft together. There is no social status – just respect and love, family member to family member. There is no “getting ahead,” only working hard for the love and respect and honor of your extended family: the tribe.

There were other problems living a tribal lifestyle but this is really what has been lost in the modern era: the community of the tribe. Until the automobile people mostly still had these kinds of groups, or churches/religious groups who facilitated this sense of tribe. Now many people do not even have this, and if they do it does not get deep to a degree of needing one another for survival.

Consider for a moment the times in your life that have fostered deep relationships: For some it might be a time at a camp with other young people, living in close quarters whispering stories to each other at night. For some it might have been  in dorms at college (living in close quarters). For others it is military service, or living aboard a ship (in close quarters). The members of sci-fi space-ship crews have communities that we desire; we are often lacking this kind of depth even in our families.

Can we recover the tribe? This is often an element in my art, a return to a more “primitive” method of craft. You could even say it is “crafting” a new tribe, or trying to recover some missing element in contemporary life. However, without dramatic changes in architecture I do not think we will see a recovery of tribe.

I started writing this as a response to Kenneth (The culture monk) regarding his recent posts “Being friends with people at the bottom” and “Scheduling Community” but it was really too much to leave him as a response… so I hope he gets a chance to read this.

Posted in Architecture, Art, Christianity, Drawing, Philosophy | Tagged , , , , | 6 Comments